using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using DiskCardGame; using HarmonyLib; using InscryptionAPI.Card; using InscryptionAPI.Helpers; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OldSa_Bones_Feast_sigil")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OldSa_Bones_Feast_sigil")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("1512c82c-bf7f-48fc-a9f4-68fa5cf86dae")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace OLD_SA.BonesFeast; public static class BonesFeastAPI { public static FullAbility ability; public static void Init() { AbilityInfo val = ScriptableObject.CreateInstance(); ((Object)val).name = "Bones Feast"; val.rulebookName = "Bones Feast"; val.metaCategories = new List { (AbilityMetaCategory)0 }; val.powerLevel = 5; val.opponentUsable = false; val.canStack = false; Texture imageAsTexture = (Texture)(object)TextureHelper.GetImageAsTexture("OldSa_Bones_Feast.png", (FilterMode)0); FieldInfo field = typeof(AbilityInfo).GetField("rulebookDescription", BindingFlags.Instance | BindingFlags.NonPublic); if (field != null) { field.SetValue(val, "When a creature is sacrificed to summon [creature], gain 3 Bones from it."); } ability = AbilityManager.Add("OLD_SA", val, typeof(BonesFeastBehaviour), imageAsTexture); } } public class BonesFeastBehaviour : AbilityBehaviour { public override Ability Ability => BonesFeastAPI.ability.Id; public IEnumerator OnOtherCreatureSacrificed(PlayableCard sacrificedCard) { if (!((Object)(object)((AbilityBehaviour)this).Card == (Object)null) && !((AbilityBehaviour)this).Card.Dead && ((AbilityBehaviour)this).Card.OnBoard && !((Object)(object)sacrificedCard == (Object)null) && !((Object)(object)sacrificedCard == (Object)(object)((AbilityBehaviour)this).Card)) { yield return ((AbilityBehaviour)this).PreSuccessfulTriggerSequence(); if (!((Object)(object)((AbilityBehaviour)this).Card == (Object)null) && !((AbilityBehaviour)this).Card.Dead && ((AbilityBehaviour)this).Card.OnBoard && !((Object)(object)sacrificedCard == (Object)null)) { yield return Singleton.Instance.AddBones(3, ((AbilityBehaviour)this).Card.Slot); yield return ((AbilityBehaviour)this).LearnAbility(0f); } } } } [HarmonyPatch(typeof(PlayableCard), "Sacrifice")] public static class BonesFeastSacrificePatch { public static void Prefix(PlayableCard __instance) { if ((Object)(object)__instance == (Object)null) { return; } PlayableCard currentSacrificeDemandingCard = Singleton.Instance.CurrentSacrificeDemandingCard; if (!((Object)(object)currentSacrificeDemandingCard == (Object)null) && !((Object)(object)currentSacrificeDemandingCard == (Object)(object)__instance)) { BonesFeastBehaviour component = ((Component)currentSacrificeDemandingCard).GetComponent(); if (!((Object)(object)component == (Object)null)) { ((MonoBehaviour)currentSacrificeDemandingCard).StartCoroutine(TriggerBonesFeast(component, __instance)); } } } private static IEnumerator TriggerBonesFeast(BonesFeastBehaviour behaviour, PlayableCard sacrificedCard) { if (!((Object)(object)behaviour == (Object)null)) { yield return behaviour.OnOtherCreatureSacrificed(sacrificedCard); } } } [BepInPlugin("OLD_SA.BonesFeast", "OLD SA Bones Feast", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown BonesFeastAPI.Init(); Harmony val = new Harmony("OLD_SA.BonesFeast"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"[OLD SA] Bones Feast loaded."); } }