using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using FishNet; using FishNet.Connection; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Controls; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ADHDCoryMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ADHDCoryMod")] [assembly: AssemblyTitle("ADHDCoryMod")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.adhdcory.adhdcory_mod", "ADHDCory Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; internal static ConfigEntry LaunchForce; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; LaunchForce = ((BaseUnityPlugin)this).Config.Bind("General", "LaunchForce", 30f, "Forward velocity of launched dynamite."); Log.LogInfo((object)"ADHDCory mod loaded."); } private void Update() { if (Keyboard.current != null && ((ButtonControl)Keyboard.current.gKey).wasPressedThisFrame) { Fire(); } } private void Fire() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) if (!InstanceFinder.IsServerStarted) { Log.LogInfo((object)"Not the host — can't fire dynamite."); return; } Player localPlayer = Player.LocalPlayer; if ((Object)(object)localPlayer == (Object)null || (Object)(object)localPlayer.CamObject == (Object)null) { return; } Transform camObject = localPlayer.CamObject; Item spawnable = GameInfo.GetSpawnable("dynamite"); if ((Object)(object)spawnable == (Object)null) { Log.LogWarning((object)"Couldn't find dynamite prefab."); return; } Vector3 val = camObject.position + camObject.forward * 1.5f; Item val2 = Object.Instantiate(spawnable, val, camObject.rotation); InstanceFinder.ServerManager.Spawn(((Component)val2).gameObject, (NetworkConnection)null, default(Scene)); val2.RigidbodySync.StartSimulateLocal(default(Vector3), default(Quaternion)); val2.Rig.linearVelocity = camObject.forward * LaunchForce.Value; Explosive val3 = (Explosive)(object)((val2 is Explosive) ? val2 : null); if (val3 != null) { val3.ForceExplode(localPlayer, false); } Log.LogInfo((object)"Fired dynamite."); } }