using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("BounceIndicatorPlus")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BounceIndicatorPlus")] [assembly: AssemblyTitle("BounceIndicatorPlus")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal static class AllBounceIndicators { internal static Dictionary> BounceLines = new Dictionary>(); internal static Dictionary CachedBounces = new Dictionary(); internal static LineRenderer BounceLinePrefab; private static Color GetSelectedColor() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) switch (SparrohPlugin.bounceIndicatorColor.Value) { case BounceIndicatorColor.Orange: return new Color(1f, 0.5f, 0f); case BounceIndicatorColor.White: return new Color(1f, 1f, 1f); case BounceIndicatorColor.Green: return new Color(0f, 1f, 0f); case BounceIndicatorColor.Blue: return new Color(0f, 0f, 1f); case BounceIndicatorColor.Red: return new Color(1f, 0f, 0f); case BounceIndicatorColor.Yellow: return new Color(1f, 1f, 0f); case BounceIndicatorColor.Purple: return new Color(1f, 0f, 1f); case BounceIndicatorColor.Cyan: return new Color(0f, 1f, 1f); case BounceIndicatorColor.Custom: { string text = SparrohPlugin.bounceIndicatorCustomColor.Value; if (!text.StartsWith("#")) { text = "#" + text; } Color result = default(Color); if (ColorUtility.TryParseHtmlString(text, ref result)) { return result; } return new Color(1f, 0f, 0f); } default: return new Color(1f, 0f, 0f); } } public static LineRenderer CreateBounceLinePrefab() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected O, but got Unknown //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("BounceIndicatorPrefab"); LineRenderer obj = val.AddComponent(); Color selectedColor = GetSelectedColor(); Material val2 = new Material(Shader.Find("Sprites/Default")); val2.color = selectedColor; Color val3 = selectedColor * 0.5f; val3.a = 1f; val2.SetColor("_EmissionColor", val3); ((Renderer)obj).material = val2; obj.startWidth = 0.01f; obj.endWidth = 0.01f; obj.startColor = selectedColor; obj.endColor = selectedColor; obj.positionCount = 2; obj.useWorldSpace = true; val.SetActive(false); Object.DontDestroyOnLoad((Object)(object)val); return obj; } } [HarmonyPatch] public static class GunBouncePatches { private static readonly PropertyInfo IsOwnerProperty = typeof(NetworkBehaviour).GetProperty("IsOwner"); private static readonly PropertyInfo ActiveProperty = typeof(Gun).GetProperty("Active"); private static int GetBounces(Gun gun) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) _ = ((object)gun).GetType().Name; try { Type type = ((object)gun.GunData).GetType(); FieldInfo field = type.GetField("bounces", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (field != null) { return (int)field.GetValue(gun.GunData); } PropertyInfo property = type.GetProperty("bounces", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (property != null) { return (int)property.GetValue(gun.GunData); } FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); foreach (FieldInfo fieldInfo in fields) { if (fieldInfo.Name.ToLower().Contains("bounce") || fieldInfo.Name.ToLower().Contains("ricochet")) { object value = fieldInfo.GetValue(gun.GunData); if (value is int result) { return result; } if (value is float num) { return (int)num; } } } UpgradeStatChanges val = new UpgradeStatChanges(); IEnumerator enumerator = ((IGear)gun).EnumerateSecondaryStats(val); int num2 = 0; while (enumerator.MoveNext()) { float result2; if (enumerator.Current.name.ToLower().Contains("bounce")) { return (int)(float.TryParse(enumerator.Current.value, out result2) ? result2 : 0f); } num2++; } IEnumerator enumerator2 = ((IGear)gun).EnumeratePrimaryStats(val); num2 = 0; while (enumerator2.MoveNext()) { float result3; if (enumerator2.Current.name.ToLower().Contains("bounce")) { return (int)(float.TryParse(enumerator2.Current.value, out result3) ? result3 : 0f); } num2++; } } catch (Exception ex) { SparrohPlugin.Logger.LogInfo((object)(" ERROR: GetBounces exception: " + ex.Message)); } return 0; } [HarmonyPostfix] [HarmonyPatch(typeof(Gun), "Enable")] public static void Enable_Postfix(Gun __instance) { int bounces = GetBounces(__instance); AllBounceIndicators.CachedBounces[__instance] = bounces; } [HarmonyPostfix] [HarmonyPatch(typeof(Gun), "Update")] public static void Update_Postfix(Gun __instance) { try { if ((bool)IsOwnerProperty.GetValue(__instance) && (bool)ActiveProperty.GetValue(__instance)) { HandleBounceIndicators(__instance); } } catch (Exception ex) { SparrohPlugin.Logger.LogInfo((object)("ERROR: Update postfix failed: " + ex.Message)); } } private static void HandleBounceIndicators(Gun gun) { if (!AllBounceIndicators.CachedBounces.TryGetValue(gun, out var value)) { value = 0; } bool value2 = SparrohPlugin.enableAllBounceIndicators.Value; _ = ((object)gun).GetType().Name; if (!value2 || value < 1) { return; } if (!AllBounceIndicators.BounceLines.ContainsKey(gun)) { AllBounceIndicators.BounceLines[gun] = new List(); } List list = AllBounceIndicators.BounceLines[gun]; if ((Object)(object)AllBounceIndicators.BounceLinePrefab == (Object)null) { AllBounceIndicators.BounceLinePrefab = AllBounceIndicators.CreateBounceLinePrefab(); } int num = gun.GunData.bulletsPerShot * value; while (list.Count < num) { LineRenderer item = Object.Instantiate(AllBounceIndicators.BounceLinePrefab); list.Add(item); } Traverse obj = Traverse.Create((object)gun); obj.Method("PrepareFireData", Array.Empty()).GetValue(); object value3 = obj.Field("player").GetValue(); bool num2 = (bool)value3?.GetType().GetProperty("IsSprinting")?.GetValue(value3); bool flag = (bool)value3?.GetType().GetProperty("IsFireLocked")?.GetValue(value3); if (num2 || flag) { for (int i = 0; i < list.Count; i++) { if (((Component)list[i]).gameObject.activeSelf) { ((Component)list[i]).gameObject.SetActive(false); } } } else { UpdateBounceLines(gun); } } [HarmonyPostfix] [HarmonyPatch(typeof(Gun), "Disable")] public static void Disable_Postfix(Gun __instance) { if (AllBounceIndicators.BounceLines.TryGetValue(__instance, out var value)) { for (int i = 0; i < value.Count; i++) { ((Component)value[i]).gameObject.SetActive(false); } } } [HarmonyPostfix] [HarmonyPatch(typeof(Gun), "OnDestroy")] public static void OnDestroy_Postfix(Gun __instance) { if (AllBounceIndicators.BounceLines.TryGetValue(__instance, out var value)) { for (int i = 0; i < value.Count; i++) { if ((Object)(object)value[i] != (Object)null) { Object.Destroy((Object)(object)((Component)value[i]).gameObject); } } AllBounceIndicators.BounceLines.Remove(__instance); } AllBounceIndicators.CachedBounces.Remove(__instance); } private static Vector3 CalculateSpreadDirection(Vector3 baseDirection, int bulletIndex, int totalBullets, Gun gun) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0403: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_030f: Unknown result type (might be due to invalid IL or missing references) //IL_0314: Unknown result type (might be due to invalid IL or missing references) //IL_0318: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_031f: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_0388: Unknown result type (might be due to invalid IL or missing references) //IL_038d: Unknown result type (might be due to invalid IL or missing references) //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) if (totalBullets <= 1) { return baseDirection; } Vector3 val2; try { GunData gunData = gun.GunData; object obj = ((object)gunData).GetType().GetField("spreadData")?.GetValue(gunData); if (obj != null) { Type type = obj.GetType(); MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); List list = new List(); MethodInfo[] array = methods; foreach (MethodInfo methodInfo in array) { list.Add(methodInfo.Name); } FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); List list2 = new List(); FieldInfo[] array2 = fields; foreach (FieldInfo fieldInfo in array2) { list2.Add(fieldInfo.Name); } List list3 = new List(); array = methods; foreach (MethodInfo methodInfo2 in array) { if (methodInfo2.Name.Contains("Spread")) { list3.Add(methodInfo2); } } foreach (MethodInfo item in list3) { try { ParameterInfo[] parameters = item.GetParameters(); object[] array3 = null; if (parameters.Length == 2 && parameters[0].ParameterType == typeof(int) && parameters[1].ParameterType == typeof(int)) { array3 = new object[2] { bulletIndex, totalBullets }; } else if (parameters.Length == 3 && parameters[0].ParameterType == typeof(Vector3) && parameters[1].ParameterType == typeof(int) && parameters[2].ParameterType == typeof(int)) { array3 = new object[3] { baseDirection, bulletIndex, totalBullets }; } if (array3 != null && item.Invoke(obj, array3) is Vector3 val) { return ((Vector3)(ref val)).normalized; } } catch (Exception ex) { SparrohPlugin.Logger.LogInfo((object)("Method " + item.Name + " failed: " + ex.Message)); } } PropertyInfo property = type.GetProperty("spreadAngle"); FieldInfo field = type.GetField("spreadAngle"); float num = 0f; if (property != null) { num = (float)property.GetValue(obj); } else if (field != null) { num = (float)field.GetValue(obj); } if (num > 0f) { float num2 = num * ((float)Math.PI / 180f); float num3 = (float)bulletIndex * ((float)Math.PI * 2f) / (float)totalBullets; float num4 = (float)bulletIndex * num2 / (float)totalBullets; float num5 = num4 * Mathf.Sin(num3); val2 = new Vector3(num4 * Mathf.Cos(num3), num5, 1f); Vector3 normalized = ((Vector3)(ref val2)).normalized; return Quaternion.LookRotation(baseDirection) * normalized; } MethodInfo method = type.GetMethod("CalculateSpread", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (method != null && method.Invoke(obj, new object[4] { baseDirection, bulletIndex, totalBullets, gun }) is Vector3 val3) { return ((Vector3)(ref val3)).normalized; } } } catch (Exception ex2) { SparrohPlugin.Logger.LogInfo((object)("Error examining spread data: " + ex2.Message)); } float num6 = 15f * ((float)Math.PI / 180f); float num7 = (float)bulletIndex * ((float)Math.PI * 2f) / (float)totalBullets; float num8 = (float)(bulletIndex + 1) * num6 / (float)totalBullets; float num9 = Mathf.Sin(num8); float num10 = Mathf.Cos(num8); val2 = new Vector3(num9 * Mathf.Cos(num7), num9 * Mathf.Sin(num7), num10); Vector3 normalized2 = ((Vector3)(ref val2)).normalized; return Quaternion.LookRotation(baseDirection) * normalized2; } private static void UpdateBounceLines(Gun gun) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) if (!AllBounceIndicators.BounceLines.TryGetValue(gun, out var value)) { return; } try { object value2 = Traverse.Create((object)gun).Field("fireData").GetValue(); Vector3 val = (Vector3)value2.GetType().GetField("firePosition").GetValue(value2); Quaternion val2 = (Quaternion)value2.GetType().GetField("bulletRotation").GetValue(value2); int bulletsPerShot = gun.GunData.bulletsPerShot; int num = 0; if (AllBounceIndicators.CachedBounces.TryGetValue(gun, out var value3)) { num = value3; } int i = 0; RaycastHit val6 = default(RaycastHit); RaycastHit val7 = default(RaycastHit); for (int j = 0; j < bulletsPerShot; j++) { if (i >= value.Count) { break; } Vector3 val3 = val; Vector3 val4 = CalculateSpreadDirection(val2 * Vector3.forward, j, bulletsPerShot, gun); Vector3 val5 = val; if (!Physics.Raycast(val3, val4, ref val6, 50f, LayerMask.GetMask(new string[3] { "Default", "Terrain", "Environment" }))) { continue; } val3 = ((RaycastHit)(ref val6)).point; val4 = Vector3.Reflect(val4, ((RaycastHit)(ref val6)).normal); for (int k = 0; k < num; k++) { if (i >= value.Count) { break; } val5 = val3; if (Physics.Raycast(val3, val4, ref val7, 50f, LayerMask.GetMask(new string[3] { "Default", "Terrain", "Environment" }))) { Vector3 point = ((RaycastHit)(ref val7)).point; Vector3[] positions = (Vector3[])(object)new Vector3[2] { val5, point }; value[i].SetPositions(positions); ((Component)value[i]).gameObject.SetActive(true); val3 = point; val4 = Vector3.Reflect(val4, ((RaycastHit)(ref val7)).normal); i++; continue; } Vector3 val8 = val3 + val4 * 15f; Vector3[] positions2 = (Vector3[])(object)new Vector3[2] { val5, val8 }; value[i].SetPositions(positions2); ((Component)value[i]).gameObject.SetActive(true); i++; break; } } for (; i < value.Count; i++) { ((Component)value[i]).gameObject.SetActive(false); } } catch (Exception ex) { SparrohPlugin.Logger.LogInfo((object)("ERROR: UpdateBounceLines failed: " + ex.Message)); } } } public enum BounceIndicatorColor { [Description("Standard orange color (highest priority, default)")] Orange, [Description("Clean white color")] White, [Description("Bright green color")] Green, [Description("Deep blue color")] Blue, [Description("Vibrant red color")] Red, [Description("Sunny yellow color")] Yellow, [Description("Royal purple color")] Purple, [Description("Aqua cyan color")] Cyan, [Description("Use a custom color specified by hex code")] Custom } [BepInPlugin("sparroh.bounceindicatorplus", "BounceIndicatorPlus", "1.0.1")] [MycoMod(/*Could not decode attribute arguments.*/)] public class SparrohPlugin : BaseUnityPlugin { public const string PluginGUID = "sparroh.bounceindicatorplus"; public const string PluginName = "BounceIndicatorPlus"; public const string PluginVersion = "1.0.1"; internal static ManualLogSource Logger; internal static ConfigEntry enableAllBounceIndicators; internal static ConfigEntry bounceIndicatorColor; internal static ConfigEntry bounceIndicatorCustomColor; private FileSystemWatcher _configWatcher; private float _configReloadTimer = -1f; private const float ConfigReloadDebounceSeconds = 0.25f; internal static SparrohPlugin Instance { get; set; } private void Awake() { //IL_00c2: Unknown result type (might be due to invalid IL or missing references) Instance = this; Logger = ((BaseUnityPlugin)this).Logger; enableAllBounceIndicators = ((BaseUnityPlugin)this).Config.Bind("Bounce Indicators", "All Bounce Indicators", true, "Show bounce/ricochet prediction lines for all weapons with bounces >= 1."); bounceIndicatorColor = ((BaseUnityPlugin)this).Config.Bind("Bounce Indicators", "Bounce Indicator Color", BounceIndicatorColor.Orange, "Select the color for bounce/ricochet prediction lines"); bounceIndicatorCustomColor = ((BaseUnityPlugin)this).Config.Bind("Bounce Indicators", "Bounce Indicator Custom Color", "#FF8000", "Hex color code when 'Custom' is selected (format: #RRGGBB or RRGGBB)"); enableAllBounceIndicators.SettingChanged += OnEnableAllBounceIndicatorsChanged; bounceIndicatorColor.SettingChanged += OnBounceIndicatorColorChanged; bounceIndicatorCustomColor.SettingChanged += OnBounceIndicatorCustomColorChanged; SetupConfigWatcher(); try { new Harmony("sparroh.bounceindicatorplus").PatchAll(typeof(GunBouncePatches)); } catch (Exception ex) { Logger.LogError((object)("Error applying patches: " + ex.Message)); } Logger.LogInfo((object)"BounceIndicatorPlus loaded successfully."); } private void Update() { if (_configReloadTimer < 0f) { return; } _configReloadTimer -= Time.unscaledDeltaTime; if (_configReloadTimer > 0f) { return; } _configReloadTimer = -1f; try { ((BaseUnityPlugin)this).Config.Reload(); Logger.LogInfo((object)"Config reloaded from disk."); } catch (Exception ex) { Logger.LogError((object)("Failed to reload config: " + ex.Message)); } } private void OnDestroy() { if (_configWatcher != null) { _configWatcher.EnableRaisingEvents = false; _configWatcher.Changed -= OnConfigFileChanged; _configWatcher.Created -= OnConfigFileChanged; _configWatcher.Renamed -= OnConfigFileRenamed; _configWatcher.Dispose(); _configWatcher = null; } enableAllBounceIndicators.SettingChanged -= OnEnableAllBounceIndicatorsChanged; bounceIndicatorColor.SettingChanged -= OnBounceIndicatorColorChanged; bounceIndicatorCustomColor.SettingChanged -= OnBounceIndicatorCustomColorChanged; } private void SetupConfigWatcher() { try { string configFilePath = ((BaseUnityPlugin)this).Config.ConfigFilePath; string directoryName = Path.GetDirectoryName(configFilePath); string fileName = Path.GetFileName(configFilePath); if (string.IsNullOrEmpty(directoryName) || string.IsNullOrEmpty(fileName)) { Logger.LogWarning((object)"Could not set up config file watcher: invalid config path."); return; } if (!Directory.Exists(directoryName)) { Directory.CreateDirectory(directoryName); } _configWatcher = new FileSystemWatcher(directoryName, fileName) { NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite), IncludeSubdirectories = false }; _configWatcher.Changed += OnConfigFileChanged; _configWatcher.Created += OnConfigFileChanged; _configWatcher.Renamed += OnConfigFileRenamed; _configWatcher.EnableRaisingEvents = true; Logger.LogInfo((object)("Watching config file for changes: " + configFilePath)); } catch (Exception ex) { Logger.LogError((object)("Failed to set up config file watcher: " + ex.Message)); } } private void OnConfigFileChanged(object sender, FileSystemEventArgs e) { _configReloadTimer = 0.25f; } private void OnConfigFileRenamed(object sender, RenamedEventArgs e) { if (string.Equals(e.Name, Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath), StringComparison.OrdinalIgnoreCase) || string.Equals(e.OldName, Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath), StringComparison.OrdinalIgnoreCase)) { _configReloadTimer = 0.25f; } } private void OnEnableAllBounceIndicatorsChanged(object sender, EventArgs e) { if (!enableAllBounceIndicators.Value) { HideAllBounceLines(); } } private void OnBounceIndicatorColorChanged(object sender, EventArgs e) { UpdateBounceIndicatorColors(); } private void OnBounceIndicatorCustomColorChanged(object sender, EventArgs e) { if (bounceIndicatorColor.Value == BounceIndicatorColor.Custom) { UpdateBounceIndicatorColors(); } } private static void HideAllBounceLines() { if (AllBounceIndicators.BounceLines == null) { return; } foreach (KeyValuePair> bounceLine in AllBounceIndicators.BounceLines) { List value = bounceLine.Value; for (int i = 0; i < value.Count; i++) { if ((Object)(object)value[i] != (Object)null && (Object)(object)((Component)value[i]).gameObject != (Object)null && ((Component)value[i]).gameObject.activeSelf) { ((Component)value[i]).gameObject.SetActive(false); } } } } private Color GetSelectedColor() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) switch (bounceIndicatorColor.Value) { case BounceIndicatorColor.Orange: return new Color(1f, 0.5f, 0f); case BounceIndicatorColor.White: return new Color(1f, 1f, 1f); case BounceIndicatorColor.Green: return new Color(0f, 1f, 0f); case BounceIndicatorColor.Blue: return new Color(0f, 0f, 1f); case BounceIndicatorColor.Red: return new Color(1f, 0f, 0f); case BounceIndicatorColor.Yellow: return new Color(1f, 1f, 0f); case BounceIndicatorColor.Purple: return new Color(1f, 0f, 1f); case BounceIndicatorColor.Cyan: return new Color(0f, 1f, 1f); case BounceIndicatorColor.Custom: { string text = bounceIndicatorCustomColor.Value; if (!text.StartsWith("#")) { text = "#" + text; } Color result = default(Color); if (ColorUtility.TryParseHtmlString(text, ref result)) { return result; } return new Color(1f, 0f, 0f); } default: return new Color(1f, 0f, 0f); } } private void UpdateBounceIndicatorColors() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) Color selectedColor = GetSelectedColor(); if (AllBounceIndicators.BounceLines != null) { foreach (KeyValuePair> bounceLine in AllBounceIndicators.BounceLines) { List value = bounceLine.Value; for (int i = 0; i < value.Count; i++) { if ((Object)(object)value[i] != (Object)null && (Object)(object)((Renderer)value[i]).material != (Object)null) { ((Renderer)value[i]).material.color = selectedColor; Color val = selectedColor * 0.5f; val.a = 1f; ((Renderer)value[i]).material.SetColor("_EmissionColor", val); value[i].startColor = selectedColor; value[i].endColor = selectedColor; } } } } AllBounceIndicators.BounceLinePrefab = null; } } namespace BounceIndicatorPlus { public static class MyPluginInfo { public const string PLUGIN_GUID = "BounceIndicatorPlus"; public const string PLUGIN_NAME = "BounceIndicatorPlus"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }